YSP 2014 IRP (Individual Research Project)
Week One - Day One
This 6 week journey will allow me to learn about the Hierarchical Temporal Memory, the Cortical Learning Algorithm, Emotiv EPOC, and game design with Unity.
Hierarchical Temporal Memory ... very new to me. The people I was working under explained to me that the brain was made of different layers that filter information into the brain. That when we receive information through any of our senses, for our brain to access all the information to it's full potential, we must go through processes to analyze the data collected. Therefore, say you see a person's face (this was one of their examples), then you first recognize the eyes and mouth as pieces of a whole, then putting it together to make a face, next would be to recognize that it is a face of a person you know, (say John), lastly realizing that it is your friend who you were excited to meet that day.
The two people who were developing a way to implement this type of learning into an educational game were thinking of creating an algorithm that could measure the voltage within the brain to determine how the brain is learning and adjusting the game to improve the player's learning.
Hierarchical Temporal Memory ... very new to me. The people I was working under explained to me that the brain was made of different layers that filter information into the brain. That when we receive information through any of our senses, for our brain to access all the information to it's full potential, we must go through processes to analyze the data collected. Therefore, say you see a person's face (this was one of their examples), then you first recognize the eyes and mouth as pieces of a whole, then putting it together to make a face, next would be to recognize that it is a face of a person you know, (say John), lastly realizing that it is your friend who you were excited to meet that day.
The two people who were developing a way to implement this type of learning into an educational game were thinking of creating an algorithm that could measure the voltage within the brain to determine how the brain is learning and adjusting the game to improve the player's learning.
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